Amano Harran, Oszoni Freeborn Mercenary Captain
Amano Harran first featured in The Battle for Xilos narrative campaign supplement as a captain of a company of Oszoni Freeborn (p.115, Battle for Xilos).
In common with the sons of other aristocratic families Amano was keen to make a name for himself beyond the confines of the Vardos. With his warband of hand-picked Freeborn fighters, he became one of the most spectacularly successful and best known mercenary leaders in the whole Determinate. The Oszoni celebrated enthusiastically when they heard of Amano’s daring raids and courageous deeds. Amano naturally took great pains to ensure that they did!
Back home Amano’s supporters spread tales of his generosity and success, spending freely of the riches that the young mercenary captain ensured found their way into the hands of his closest allies. To the ordinary Oszoni he was soon hailed as a hero! Handsome, courageous, generous and almost universally popular, his deeds quickly became the stuff of legend and his adventures the meat of gossip throughout the Vardos.
Amano Harran has certainly made a name for himself among the worlds of the Determinate, and his ship
– the Nebula – has become almost as famous as its captain. Utilising some of the most advanced technologies of Antarean space, it is often assumed that the Nebula is equipped with alien derived space drives as yet unknown to the human civilisations of Antarean space. That may indeed be so, for Amano’s travels have certainly taken him to worlds beyond the ordinary congress of human space.
Amano Harran – Captain of Amano’s Company of Freeborn
Amano can be used as a substitute for the Freeborn Command Squad (with Special Options) in Freeborn lists. Some of his special abilities are as follows:
Command, Follow, Hero, Wound and Leader3…are all standard unit rules as described in the Antares rulebook.
Fast Shot was introduced in The Battle for Xilos. Amano is amongst the most adept shots in all of Antarean space. To represent his proﬁciency with weapons he shoots twice instead of once using the same weapon at the same target.
Charismatic Aura. Amano’s ability to charm and cajole extends beyond mere social chit-chat to the bewilderment of even the most simple-minded of creatures and machines. If any enemy unit is within 10” of Amano then it cannot be given an order without taking an Order test against its Command, even if it has no pins, and both its Command and Initiative stat are reduced by -1 when making order and/or reaction tests.
Zantu Plasma Duelling Pistol: Amano also has a plasma duelling pistol, a ﬁnely crafted product of the meticulous Zantu craftsmen, alien creatures of diminutive size but ferocious collective intelligence. Few humans have ever met the Zantu face-to-whatever passes for a face amongst the Zantu. This was made for Amano and has been cognitively melded to him, making it both impossible for anyone else to use and intuitively part of him.