Packing the heavy disruptor bomber plus two Scourer Cannon, any shot from this walker can guarantee no one walks away unscathed. Using their standard crawler design the Ghar have created a variant of crawler that rains the heaviest, ground-based disruptor shells down onto their adversaries.
Disruptors are all bomblike shells, which release a powerful quantum gravity blast when they explode. This tears apart physical matter, wreaking havoc with sophisticated nanobased technologies, and creates residual spacial distortion that can often render battleﬁelds uninhabitable for years. Only the Ghar are reckless or ignorant enough to tamper with the physical cohesiveness of the universe in this way. Using such experimental weaponry has its risks, but the Ghar do what they need to ensure victory.
Ghar Bombardment crawler during battle
At over 250 points and having such a powerful weapon you’ll want to ensure that you can fire nearly every round/ With its extreme range you can set it up anywhere knowing it will still be able to reach out and touch its target from turn 1. Being mounted on the standard Ghar crawler means it has MOD2 – 2 activation dice – so it can move then fire or stand and fire twice in a turn. When combined with a bomd loader from an assistant scutter, it can even fire its heavy disruptor bomber twice with one activation in the game and won’t run out of ammunition – a recurring problem with the heavier disruptor weapons.
Being Res 13 and a vehicle, the bombardment crawler can withstand a large amount of punishment. When the option to upgrade the crawler with a plasma amplifier is taken, the crawler becomes MOD3 – for a while, at least! Such a combination forces your opponent to either sent a decent size force to destroy it or let your bombardment crawler continue shelling their lines.
A further key advantage is that each weapon system is mounted separately and all can fire various sizes of disruptor bombs. At its theoretical worst, with Fire orders, a loader scutter and with the plasma amplifier activated, the crawler can engage as many as ten targets in a single turn (3 weapon systems * 3 activations + 1 for a loader scutter)! No wonder opponents see it as a prime target…
Ghar Bombardment crawler
Vehicle Unit/Mixed Unit+Mounts
Unit: Ghar Bombardment crawler
|Ghar Bombardment Crawler with Heavy Disruptor Bomber, 2 x Scourer Cannon||3||5||10||13||8||9||Crawler, Plasma Reactor, MOD2, Large, Scramble Proof, Optional Plasma Amplifier and/or Plasma Dump|