Ghar and Rebel Command Crawler
Combat Level: Support (Empire), Strategic (Rebel)
Where: Core Rulebook (Empire), Battle for Xilos (Rebel)
The Ghar are a race bred for battle and physically adapted to fight from within their sinister armoured battle suits and other potent machines of war. The most important Ghar leaders direct their forces from multi-legged Command Crawlers, substantially armed and armoured machines that serve as mobile command-posts in the midst of battle.
Like all Ghar machinery the Command Crawler is a primitive affair compared to the superior technologies of Antarean space, though it is highly effective for all that. Its power comes from a volatile plasma reactor that spews forth dangerous radiation, endangering friend and foe alike. The Ghar are little concerned with such trivial perils for they have little fear of death – only of failure
The Crawler’s primary role is to allow its Commander to direct battlefield operations from behind the safety of the vehicle’s heavy metallic armoured shells and ancillary magnetic shielding that protects the open crew compartments. Ghar communications systems are uncertain, not least due to radiation from the plasma reactor, and often Commanders find themselves caught up in the fighting.
The Command Crawler is a mobile headquarters vehicle for a Ghar Commander, a machine from which he can monitor and direct the battle around him. Ghar communications are not as effective as most Antarean systems. This is partly due to the waves of radiation that spill from volatile plasma reactors, and partly because of all the random fractures in space-time generated by Ghar disruptor weaponry. This means that Ghar Command Crawlers have to get close to the fighting to be able to function, and by necessity they have to be capable of looking after themselves.
|Command Crawler (Support)||Ag||Acc||Str||Res||Init||Co||Special|
|Command Crawler with 2 x scourer cannons||5||5||10||13||8||9||Command, Follow, Leader 2, Large, Crawler, MOD2, Scramble Proof, Plasma Reactor (Optional Plasma Amplifier – recommended – and/or Plasma Dump)|
Dual Scourer Cannons
The Command Crawler is heavily armed, carrying two Scourer Cannons each capable of shooting concentrated bursts of plasma at armoured enemies, scattering plasma widely over dispersed targets, and shooting space-warping disruptor bombs using super-heated steam generated by mixing water with raw plasma.
Like most medium sized vehicles in the Antares game the Command Crawler is a Multiple-Order-Dice unit or MOD unit – which in this case means it has two Order Dice (MOD2). A Command Crawler therefore gets to make two actions every turn rather than just one, which is a tremendous advantage. This enables a Crawler to move quickly beyond danger if necessary, or to contribute its considerable firepower to an attack, and – not least – by using its double dice to both Rally and Fire or Advance in the same turn it can more easily shrug off pins. Even better, if you choose to fit the Crawler with the optional Plasma Amplifier upgrade it becomes a MOD3 with three Order Dice… and that’s something to make your enemies think twice before they mess with you.., or possibly three times!
Command and Support Units
Aside from the very useful boosted Command values, the chief reason to have a Command Crawler is that it allows the Ghar force to include support units in the army lists. This is something that becomes increasingly important with larger forces.
In medium sized games the Command Crawler is best thought of in terms of a high Res (resistance value) vehicle comparable to the bigger drones in other armies. Its natural high Res (13) is considerably enhanced by the Leader 2 rule, which means it can add a dice and strip off the most damaging on two rolls on the Damage Chart at any single time – a very useful trait and something to bear in mind when positioning. On most Command Crawlers, this Leader rating can be boosted to Leader 3 or even High Commander – enabling any number of hits to have an extra dice.
Last but not least, don’t forget about the Follow rule (BtGoA rule book page 133) which allows units within 5″ to carry out the same order as the Command Crawler. A nasty tactic is to position a Bomber Squad on either side – then with your first Order die of the turn going to your Command Crawler you can pull 2 further order dice from the bag and unleash all three units to fire on the enemy. Devastating!
Video overview of the Command Crawler by TTW
[Note: the Leader rule acts as written above, not as mentioned in the video.]
Command Crawler in store
The Command Crawler is available on its own or frequently in ssupport and other army deals.