Ghar Outcasts and Disruptor Cannon

Ghar Outcast Squad and Shaltok’s Sheep with Disruptor Cannon Team

Ghar Outcasts shout defiance – when backed up by heavier Ghar, of course!

Combat Level: Tactical

Where: Core Rulebook (Empire), Battle for Xilos (Rebels), The Dronescourge Returns (Exiles)

Ghar Outcasts are the lowest of the low in Ghar society, possibly even lower than that. They have been robbed of any status amongst their kind and condemned to undertake the most menial and dangerous of tasks. Fighting as an Outcast is a sentence that few survive and even fewer escape from to regain their former lives.

Outcasts are equipped with crude Lugger Guns – exceptionally primitive (from an Antarean perspective), automatic weapons that shoot crude bullets using a volatile and unreliable chemical propellant. Such basic weapons are practically unknown in the rest of Antarean space – and though they are not ineffective at close range, in the hands of Ghar Outcasts the chances of hitting anything are slim. This is countered by the low life expectancy of the Outcasts – so the emphasis is to arm them with cheap, expendable weapons to match their cheap, expendable status in Ghar society. Occasionally they are given plasma grenades, though expectations they will achieve anything with such weapons are low.

It is generally understood that desperate Outcasts would sometimes take to their heels and hide away, forming little bands of desperate brigands, living in hope that their masters would somehow forget about them. Sadly they very rarely do. Such runaways would usually find themselves betrayed from amongst their own, typically in return for a cushy job as a slave driver or as a supervisor in the dismal armaments factories of Gharon. Now, though, some Outcasts are finding their way into Fartok’s Rebel army.

Normally, Outcasts cannot receive any bonuses from their betters due to being demoralised Outcasts. However, their own command squad can give them Follow orders and the benefit of its Command, as can Fartok, but very few other leaders can inspire such dispirited wastrels. The Ghar Exiles have slightly better command capability due to their loyalty to their Exile commander, but are still no great shakes! Shaltok’s Sheep are particularly loyal Ghar in Shaltok’s Exile army and are proibably better represented with Ghar Outcast Rebel figures.

An overview of Ghar and Rebel weapons can be found in this article.

Outcasts (Infantry) Ag Acc Str Res Init Co Special
Outcast Leader with Lugger Gun 6 5 3 4 7 7 Leader, Outcast (in Empire and Exile army), Rebel (in Rebel army)
5-11 x Empire or Rebel Outcasts with Lugger Gun 6 5 3 4 6 6 Outcast (in Empire army), Rebel(in Rebel army)
or 5-11 x Exile Outcasts with Lugger Gun 6 5 3 4 6 7 Outcast
0-1 x Weapon Team of 2 Outcasts with Disruptor Cannon (Exiles also have maglash) 6 5 3 4 6 6* Outcast (in Empire or Exile army), Rebel (in Rebel armies)

* Exile weapon teams have Co 7 like the normal Outcast Exiles

Shaltok’s Sheep

Shaltok’s Sheep are particularly tough Outcasts, encouraged by Shaltok to be independent thinkers (a novelty for Ghar!). They have a special rule in that they can take Shaltok and his lieutenant’s Co if they are still anywhere on the table. Rather than a disruptor cxannon team, the Sheep take a more powerful Bomber Cannon and can upgrade to wear the primitive Ghar Vac Suit that gives them a Res of 5. For background on the Sheep, see The Claiming of Shamasai (this links to episode 5, where they star).

Shaltok’s Sheep Outcast Exiles Ag Acc Str Res Init Co Special
1 x Outcast Leader with Lugger Gun 6 5 3 4 7 8 Leader, Shaltok’s Sheep
5-9 x Shaltok’s Sheep with Lugger Gun 6 5 3 4 7 7 Shaltok’s Sheep
0-1 x Weapon Team of 2 Outcasts with maglashes and Bomber Cannon
making the team a mixed infantry and weapont team unit
6 5 3 4 7 7 Shaltok’s Sheep
0-1 x Weapon Team Leader with maglash 6 5 3 4 7 8 Leader, Shaltok’s Sheep

Disruptor Cannon Team

The squad may also be augmented with the inclusion of a Disruptor Cannon, a light support adaptation of the weapon carried by Ghar battlesuits mounted upon a small, powered walker. The Disruptor Cannon uses the core cannon from the centre of a scourer array and gives the surrounding Outcasts a chance to face enemy troops on something closer to an even footing. The disruptor cannon is sometimes seen on its own, though, as a separate – though vulnerable – unit, away from the other Outcasts. The stats for the weapon team, independently or as part of the Outcast Squad, are as follows:

Outcast Disruptor Cannon Team (Weapon Team) Ag Acc Str Res Init Co Special
2-4 x Crew 6 5 3 4 6 6 Outcast (in Empire army, Rebel in Rebel armies)

 In store

The outcasts are available as individuals or as a squad with a disruptor cannon. Given their cheap points cost, they are also available in other armies and army deals in both the Ghar Empire or Ghar Outcast Rebel forces (click to see the current deals). Shaltok’s Sheep are probably best represented by the Ghar Outcast Rebel squad – they have capes and hoods and are more reliable than ordinary Outcasts.

WGA-GAR-04 Ghar Outcast Squad with Disruptor Cannon
WGA-GAR-04 Ghar Outcast Squad with Disruptor Cannon

WGA-GAR-SF-04 Ghar Outcast D
WGA-GAR-SF-xx Ghar Outcasts – single figures

502215003 Ghar Outcast Rebel Squad
502215003 Ghar Outcast Rebel Squad – also very useful as Ghar Exile Outcasts or as Shaltok’s Sheep