Isorian Mahran Vesh MV5 Combat Drone
Where: Antares Rulebook
The MV5 Combat Drone is the mid-weight fighting drone in the armies of the Isorian Senatex. It has neither crew nor any capacity to carry them, forming a distinct machine shard together with its buddy drones. Powerful kinetic shields protect the drone all round and powerful reactive generators adjust shield strength as required, making the drone capable of resisting most attacks. On top of this, the drone is sometimes equipped with the Isorian’s phaseshift shielding making it much harder to hit.
Like other medium combat drones and vehicles, the MV5 has powerful suspensors which provide lift, manoeuvring capability and low speed propulsion. Reaction thrusters augmented by suspensors are used to attain higher speeds.
The Mahran Vesh carries various support weapons but are usually armed with a plasma cannon and plasma light support for dealing with enemy troops and lightly armoured vehicles, similar to the Concord’s ‘M400 Template’ . They also have the option of replacing the main armament with either a Fractal Cannon or Compression Cannon for more specialised applications.
The mercenary armies of the Freeborn can also occasionally be quipped with MV5’s in place of their normal M4. Such MV5’s do not have the Isorian’s secret phaseshift shielding, however!
We have an in-depth article that goes through the Concord and Isorian weapon systems in more detail, and we also have a step-by-step guide to painting the Isorian vehicles.
|Combat Drone (Vehicle)||Ag||Acc||Str||Res||Init||Co||Special|
|Mahran Vesh MV5 Combat Drone with Plasma Light Support and Plasma Cannon||5||6||1||13||8||8||MOD2, Large|
MOD: Multiple order dice (2 in this case) – the drone acts twice in a turn
Tactics: Like the Concord’s M4, the MV5 carries two weapons from a nice variety of available options. Being classed as ‘Large’ in the game allows it to draw Line Of Sight (LOS) over the top of friendly units and as such can engage the enemy from behind an infantry screen. If expected to be used relatively close to opponents, the compression cannon can be effective with a high SV (penetration) but for all-round effectiveness and shock value, the plasma cannon light support weapon has an SV of 6 and with the plasma light support turret can cause serious problems for Ghar battlesuits and Algoryn hazard troopers.