Matched Scenario: Cauldron Awakes by Martin Otten

Cauldron Awakes by Martin Otten

Ghar face Rebels around a smoke ventA deceptive, matched scenario based originally on Cauldron for balanced forces.

Deep underground in unexplored parts of the jungles of Cauldron a power of unknown origins courses through ancient conduits like blood through veins. All over the planet, machines and buildings that have stood silent for millennia spring back to life. The first you know about it is when your orbital satellites detect activity at a derelict structure not too far from your main encampment on Cauldron so, understandably, you are sent to investigate.

But you are not the only ones who are curious as to what has transpired…

Set Up

Place a building in the centre of the table to represent the derelict building the energy reading is coming from. Add lots of jungle terrain, with the guidelines as described in the core rulebook (p.138+) being a minimum.

Deployment

Once the terrain is set up, both players roll a D6 to determine which player chooses which long table edge. Each force is deployed on the table within one move (1M) distance of their base, long table edge (Antares rulebook, p.140).

Cauldron Awakes scenario by Martin Otten

Objective

Both sides have the same objective – control the building in the centre of the board at the end of the game.

Game Duration

The game is played until six turns have elapsed or one side reaches its break value. Then roll randomly to see if another turn is to be played (Antares rulebook, p.141).

Victory

The winner is the force that controls the central building or drives the enemy from the field. If both forces claim control, then the game is a draw. Any other result is a loss.

Special Scenario Rules

Control

Controlling units are any apart from sharded, probe and beast units. Control can be established by a unit having one or more of its models, or the body of its model, within 3” of the building. Units that are Down are still counted as being able to establish control as a tactical decision to do so may well help their survivability, but at the cost of capability of course!

Designer’s Notes

This scenario is difficult to win outright because both sides must race forward if they are to stand a chance of capturing the objective. Once a unit is within 3” of the objective it is likely to find itself the target of every enemy within sight!

The inclusion of a Break Point dependent victory is deliberate: success depends on not only capturing the building, but also conserving your strength to prevent your force from breaking.