With the coming of the new supplement, ‘The Dronescourge Returns’, Tim Bancroft penned a few serials to fill in the background. The first installment of ‘The Taking of T.O.R. 563’ can be found here, and this page gives the principle characters involved.
If you’re looking for information on the vast starliner, T.O.R. 563 (aka ‘City of Exile’), we have that, too!
Characters for The Taking of T.O.R. 563
Commander, later Captain, Shaltok (12-41-9 ShLTK)
A Ghar from the experimental and commander Hatchery 12 in a batch immediately subsequent to the infamous batch 40. Contaminated by poor maintenance on the pipes, batch 41 produces Ghar that are not as gifted or varied as the 12-40 batch of Fartok and Karg, but frequently exhibit different traits, predominantly highlighted by their tendency to question orders. Shaltok appears to be incredibly good – or lucky – at surviving. Currently commanding subset 5 of Karg’s Army Group 9 (hence many unit designations of 9-5-n). Shaltok was first encountered in The Claiming of Shamasai.
Force Leader Dobat (7-29-45 DOBT-6), later Sub-Commander
One of Shaltok’s trusted lieutenants and protégés. Bred as a bodyguard, it is loyal to Shaltok but has learned new tactics from its commander.
Force Leader Tren (7-32-19 TRNN-5), later Sub-Commander
Another of Shaltok’s trusted lieutenants and protégés. Like Dobat, it was bred as a bodyguard and is extremely loyal, but has learned from Shaltok.
Ship Commander Dramak (5-94-7 DRMK-2)
Captain of a small troopship the Bearer of Triumph over Humanity IX, one commanded to transport Shaltok’s unit to investigate T.O.R. 563. Dramak is an over-achiever, unimaginative as hidebound as most normal Ghar, but has just enough political savvy to hide behind Karg’s coat-tails – metaphorically speaking, that is.
Slavemaster-tech and the Outcast techs
An Outcast Slavemaster, formally a technician working for Fartok. They and two accomplices were saved by Shaltok from being recycled simply because Shaltok felt they might be useful. The techs were promoted from ordinary Outcast status on Shamasai when Shaltok was pushed into a corner and shot the existing Slavemaster. All three Outcast techs exhibit traits encouraged in them by Fartok: curiosity and wonder. This makes them invaluable, but very un-Ghar like. In short, they have been ‘corrupted’ by Fartok’s thinking; Shaltok considers them useful.
The leader of Shaltok’s loyal, imaginative, but possibly insane tectorists (though most tectorists are loners and so considered insane by Ghar in general).
Wolf and Gambit
The call signs for Shaltok’s two teams of tectorists. Shaltok has no idea where the names came from, but suspects they have something to do with the use he made of the Outcast Sheep.
Outcasts who served with Shaltok on Shamasai and are now intensely loyal to him. As a tactical gambit, he ordered they wear armoured animal pelts so that they confused enemy sensors by looking like local fauna, considerably increasing their survivability. Some of their loyalty may also be explained by the fact he allowed them to eat the meat of the animals his troopers had just killed – a welcome break from Ghar utility ration packs. They now wear the pelts at all times and fight harder than other Outcasts.