Fartok, Leader of the Ghar Outcast Rebellion
Fartok is a key figure in the core Rulebook, and features in the ‘Run Fartok, Run!‘ scenario after he realises the treachery of Karg. The detail here is from ‘The Battle for Xilos’ (please note that some sections have been removed, and other segments are excerpts of longer/larger material from the book). Richard Dando continues…
‘The Battle for Xilos’ sees Fartok tracking down his old enemy Karg to the world of Xilos. He launches a devastating attack that drives Karg’s forces deep into the underground complex at the heart of the planet. Determined to avenge the terrible betrayal of Ephra, Fartok’s Outcast army has pursued the hated Karg deep underground.
Fartok has sworn he will not rest until his enemy has been killed and exposed for the traitor that he is. Fartok fights at the forefront of his troops. He wears the special battle armour his engineers have rebuilt for him, incorporating many features of captured enemy equipment. For Ghar to make use of abomination technology would be unthinkable for most of his race.
However, Fartok is no ordinary Ghar but one of a specially cloned experiment designed to create Ghar commanders of exceptional ability and strategic genius. This inadvertently created a cadre of Ghar commanders with considerable imagination as well as a unique sense of self-worth, characteristics hitherto unknown amongst them. In the case of Fartok’s broodmate Karg it also created a secret traitor with ambitions above and beyond his appointed place in the Ghar Empire!
Fartok – loyal to his people despite their rejection of him – knows that Karg will stop at nothing to advance himself at the expense of all others. Not only is the Ghar Empire itself in danger from Karg’s ambition but even the life of the Supreme Commander!
In-game, Fartok substitutes for the Outcast Rebel Commander in Battle Armour in the Outcast Rebel army. There is a limitation in that if he is taken, no other unit with the High Commander special rule can be included in the same force.
|Fartok, Leader of the Outcast Revolt (Infantry command)||Ag||Acc||Str||Res||Init||Co||Special|
|Fartok: battle armour, hybrid plasma light support, mag multilash.||3||5||10||4(12)||9||9||Command, Follow, High Commander, Large, Wound, Large, Hybrid Plasma Reactor|
|0-2 x Ghar troopers: scourer cannon||3||5||10||4(12)||9||9||Large, Scramble Proof, Hybrid Plasma Reactor|
Command, Follow, High Commander, Large are all standard special rules that are described in the main body of the rules. High Commander replaces the usual Leader rule and gives Fartok a resist reroll against any number of hits. See Special Rules for Units in the Antares rulebook on page 133.
Wound: If Fartok fails a Resist test then instead of falling casualty he is wounded. Once wounded if any further Resist test is failed he is removed as a casualty. If Fartok is wounded then the unit cannot lose its last 1 pin.
Hybrid Reactor: Learning from their studies, Ghar engineers have attempted to upgrade the plasma reactors in the battle armour of Fartok an dhis bodyguard. All the usual rules for a Ghar Plasma Reactor (Antares rulebook on page 136) apply, and all the rules for a Plasma Ampliﬁer (Antares rulebook on page 125) also apply except that instead of the unit’s ampliﬁers burning out on the roll of a 1-5 in the Turn End Phase, the Hybrid Reactor only burns out on the roll of a 10. If it does burn out then the ampliﬁer part of the unit’s reactors cannot be used again. This makes Fartok and his bodyguard particularly effective!
Hybrid Plasma Light Support: (excerpt) Though based on a plasma light support weapon, the Ghar have not yet learned how to access the weapon’s focussing systems. As a result, its range and penetrtion are much reduced compared to regular plasma light support weaponry.
Mag Multilash: Made from several maglashes, this is is a powerful reminder of the army’s origins and a useful way of repurposing weapons no longer needed for their original purpose.
Click on the image below to see Fartok in the webstore.